AI Insights · Timothy · October 2022
Top 5 3D Anime Games in Europe Q3 2022 Performance
Discover the performance trends of the top 5 3D Anime Games on a unified platform in Europe during Q3 2022, including downloads, revenue, and active users data from Sensor Tower.
Performance of Top 5 3D Anime Games in Europe Q3 2022
The third quarter of 2022 saw significant activity in the 3D Anime Games category across Europe. Here’s a detailed look at the performance trends of the top 5 games, based on data from Sensor Tower.
Genshin Impact: Natlan Launch
During Q3 2022, Genshin Impact: Natlan Launch demonstrated strong weekly revenue, peaking at approximately $2.8M in the week of July 11. Weekly downloads were robust, reaching around 272K in the final week of September. The game also maintained a high number of weekly active users, culminating in about 3.4M in the last week of the quarter.
Tower of Fantasy
Tower of Fantasy exhibited notable weekly revenue, peaking at roughly $1.9M in the week of August 15. However, downloads saw a steep decline from nearly 968K in its initial week to about 19K by the end of September. Weekly active users followed a similar trend, decreasing from around 865K to 151K over the same period.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS had a varied performance, with weekly revenue peaking at approximately $1.2M in mid-July. The game’s downloads were relatively stable, with a slight increase to around 98K in late August. Weekly active users remained consistent, averaging around 888K towards the end of September.
The Legend of Neverland
The Legend of Neverland saw a significant spike in downloads, reaching around 408K in early September. Weekly revenue also showed positive growth, peaking at about $125K in the week of September 12. Active users saw a downward trend from approximately 343K in late August to around 173K by the end of September.
Dragon Trail 2: Fantasy World
Dragon Trail 2: Fantasy World experienced steady weekly revenue, peaking at roughly $466K in late August. Downloads saw a notable high of approximately 240K in the same week. The game’s active users fluctuated, ending the quarter with around 106K.
These insights highlight the dynamic nature of the 3D Anime Games market in Europe. For more detailed analytics and insights, visit Sensor Tower.